Hello all,
At our university we have parkour for the Robotinos. This parkour has doors that are able to open and close through code.
We also use Robotino Simulator Professional and would like to have doors or other elements that can be controlled through code.
Does anyone know if there is a possibility to control something else than the robotino inside RoboSimProf ?
I tried modifying the .vrmdl of the Robotino, to have something to connect to and then make it act like a block, door or something.
I tried changing the <graphics> tag, it made the Robotino look differently, but that change the model looses it's ability, meaning I can't connect to it, it just behaves like an object.
When I change to <physics> tag, and add the <include> tag of a normal block, it makes it look like a block and I can connect it. Sadly I can not move it around.
Any help would be greatly appreciated
Greetings
Nils
At our university we have parkour for the Robotinos. This parkour has doors that are able to open and close through code.
We also use Robotino Simulator Professional and would like to have doors or other elements that can be controlled through code.
Does anyone know if there is a possibility to control something else than the robotino inside RoboSimProf ?
I tried modifying the .vrmdl of the Robotino, to have something to connect to and then make it act like a block, door or something.
I tried changing the <graphics> tag, it made the Robotino look differently, but that change the model looses it's ability, meaning I can't connect to it, it just behaves like an object.
When I change to <physics> tag, and add the <include> tag of a normal block, it makes it look like a block and I can connect it. Sadly I can not move it around.
Any help would be greatly appreciated

Greetings
Nils
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